Jager, Flammjager
Overview and History

Vehicle Specifications   General Stats
Name: Jager, Flammjager   Threat Value: 522
Vehicle Type: Walker   Offensive Value: 540
Production Type: Mass Produced   Defensive Value: 298
Cost: 348,000.00 dinars   Miscellaneous Value: 728
Manufacturer: Territorial Arms   Size: 6
Use: Assualt   Original Default Size: 8
Height: 4.3 meters   Indv. Lemon Dice: 3
Length: 2.9 meters   Crew: 1
Width: 3.0 meters   Bonus Actions: 0
Avg. Armor Thickness: 45mm
Armor Material: Armoplast   Armor
Standard Op. Weight: 6690 kg   Light Damage: 15
Primary Move Mode: Walker (41 kph)   Heavy Damage: 30
Secondary Move Mode: Ground (74 kph)   Overkill: 45
Deployment Range: 500 km
Sensor Range: 2 km   Vehicle Availability
Communication Range: 10 km   Availability Threshhold: 5
Powerplant: V-Engine   Max Number on Field: unlimited
Engine Output: 450hp  
    Movement
Electronics   Primary Move Mode: Walker
Sensors: 0   Combat Speed: 4
Communications: 0   Top Speed: 7
Fire Control: 0   Secondary Move Mode: Ground
    Combat Speed: 6
    Top Speed: 12
    Maneuver: 0

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Medium Flamer
 MLF
 F
 +1
 x7
 0/0/0/1
 +1
 20
 Inc, IF, SlowBurn
 1
 Incendiary Rocket Pack/20
 IRP/20
 F
 -1
 x13
 1/2/4/8
 +2
 20
 Inc, IF, SlowBurn
 1
 Anti-Personnel Grenade Launcher
 APGL
 FF
 -1
 x3
 1/2/4/8
 
 6
 AE0, AI, IF
 1
 Hand Grenade
 HG
 F
 -1
 x15
 0/0/0/0
 
 3
 AI, Dis
 1
 Vibroblade
 VB
 F
 0
 x8
 0/0/0/0
 
 0
 

Perks
Name Rating Game Effects AUX
 Easy to Modify
 
 +2 to Repair and Modify rolls
 
 Fire Resistant
 
 Half the intensity from Flame attacks
 
 HEP: Desert
 
 -
 
 Manipulator Arm x2
 6
 Can punch
 
Flaws
Name Rating Game Effects
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
Another variant brought on by the War of the Alliance, the Flammjager is a very specialized machine born to meet a particular need. A "house cleaner" or, as the other Gear pilots often call it, a "bug zapper," the Flammjager was used in infantry mop-up operations to examine every tank wreck, blockhouse, and ruined building to flush out survivors. While standard infantry is generally used in this type of oepration, the nature of the genetically engineered GRELs used by the CEF made house-cleaning a very dangerous activity indeed. The Flammjager more than balanced the scales. All its joints and manipulators are covered with a fire-resistant web covering and a heat dampening glazing was added to the armor plates. The main armament of the Flammjager is the Firemoth-16 medium flamer, a powerful hand-held weapon. To prevent accidental detonations, the flamer's fuel tanks can be quickly dropped via a manual release switch. The secondary weapon is a Vogel-120 incendiary rocket pack, which can engulf a widespread area in flames to eradicate all resistance in that particular zone of the battlefield. An anti-personnel grenade launcher, sometimes loaded with incendiary or shrapnel charges, completes the mop-up armament. High explosive hand grenades are also used, but mostly for demolition jobs against blockhouses and other "hard" defensive positions.